I have terrain with a mesh collider (with convex set to false) and a spaceship with a mesh collider (with convex set to true).
There are certain points in the terrain where the spaceship goes through very easily. I do not understand why this is happening because these areas are pretty flat. What should I be looking for?
I am not using any special sort of terrain, just a basic low polygon mesh.
asked Feb 28 '12 at 01:01 PM
I would suggest you use a Box Collider, instead of a mesh Collider. The same thing happened to me, but it worked when I changed it to a Box.
answered Feb 28 '12 at 01:45 PM