Hi just upgraded my project to 3.5 and found out that when creating a new texture2d the default colour is white not transparent like 3.4.
Is there an easy way to change every pixel to transparent before I start creating my texture? Should also mention I don’t know the dimensions of the texture until its being created so don’t think I can just get all the pixels from a transparent texture of the same size.
Its a shame the constructor doesn’t have a background colour option.