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PackTextures doesn't work when packed texture greater than 2048x2048

I packed a lot of textures into a large one(max size: 2048). In unity3.4, if the packed texture greater than max size, it scale down to fit. But in unity3.5, it doesn't scale down correctly, each little texture is cut off(about 1/3), except I reduce textures till packed texture less than max size. I don't know why it doesn't scale down correctly.

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asked Feb 26 '12 at 04:09 PM

dreamingk gravatar image

dreamingk
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no one else met this issue?

Feb 27 '12 at 10:44 AM dreamingk

I know it can happen with illegal versions of unity(downloaded off MegaUpload). Other than that I don't know.

Feb 27 '12 at 11:50 AM MithosAnnar

I'm sure mine is not illegal version. :)

Feb 27 '12 at 12:58 PM dreamingk

I met the same issue. It looks like a bug of Unity3.5(I'm using legal version of Unity3.5.1)

May 04 '12 at 08:15 AM shinhua

This is not a Unity Answers-appropriate post; there's not a single ?. Switch your platform before you pack.

May 04 '12 at 06:28 PM Jessy
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asked: Feb 26 '12 at 04:09 PM

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Last Updated: Dec 30 '12 at 08:02 PM