I have interactions that have a name. This name is set in a script, like so:
public void Awake() {
InteractionName = "Holz fällen";
}
And then shown in a GUI like so:
GUILayout.Button(interaction.InteractionName)
- I am using MonoDevlop under Mac. The scripts are UTF8 encoded.
- My GUI skin uses Arial, which contains German umlauts. I set Unicode for the font importer.
What else could be going wrong?
(I cannot set the name in the inspector at the moment, see other question.)