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Hi, Im working on a 2D physics game for an iphone and i need to implement a chain with rigidbody and colliders.( i need it to react with environment ) My chain contain about 30 rings and i also have a couple of assets in the scene. how can i accomplish this task with respect to performance? Thanks.
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LOL you can't, you can try setting every rigidbody to interpolate and lower the fixed time frequency until the game runs smoothly but the ARM chip in an iphone can't handle float crunching on that scale.