x


chain with rigidbody and colliders for iphone

Hi, Im working on a 2D physics game for an iphone and i need to implement a chain with rigidbody and colliders.( i need it to react with environment ) My chain contain about 30 rings and i also have a couple of assets in the scene.

how can i accomplish this task with respect to performance?

Thanks.

more ▼

asked Jul 12 '10 at 08:13 PM

Easy gravatar image

Easy
37 8 8 13

LOL you can't, you can try setting every rigidbody to interpolate and lower the fixed time frequency until the game runs smoothly but the ARM chip in an iphone can't handle float crunching on that scale.

Jul 12 '10 at 10:53 PM spinaljack
(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1948
x1864
x1071
x678
x15

asked: Jul 12 '10 at 08:13 PM

Seen: 1619 times

Last Updated: Jul 12 '10 at 08:13 PM