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Why Script in Boo?

As most of the community does most of its scripting in Javascript and C# and Boo apparently will not work on android or iOS, why would anyone want to script with Boo?

What are its advantages because i couldn't find any in the documentation.

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asked Feb 25 '12 at 04:21 PM

aliakbo gravatar image

aliakbo
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Feb 25 '12 at 04:40 PM OrangeLightning
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2 answers: sort voted first

If you use MonoDevelope with Boo already, have a library of utility functions built up, and want to "port" onto a 3D platform.

[edit] You don't use Boo, but find something written in Boo (not necessarily for Unity) which you would like to borrow. [/edit]

Huge advantage Unity has over, say, Unreal. Just probably doesn't apply to you. I believe the MonoDevelope project supports Boo, so the Unity team gets Boo support virtually for free, and why not leave it in?

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answered Feb 25 '12 at 05:55 PM

Owen Reynolds gravatar image

Owen Reynolds
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Boo has a syntax similar to Phyton, so I guess it's the preferred choice of the Phyton programmers. However, there are a very few example and little documentation in this language, therefore it's better to stick with unityscript and c# generally.

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answered Feb 26 '12 at 12:04 AM

Talas21 gravatar image

Talas21
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asked: Feb 25 '12 at 04:21 PM

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Last Updated: Apr 10 '12 at 08:49 PM