hi, i was wondering how to make my second camera, that shows interface controls in the top-right corner of the screen, resolution independent.
i have these values set in the inspector:
Normalized Viewport Rect: X:0.8 Y:0.0 Width:1 Height:1
but when i start the player and make game screen bigger, it messes up the view of the second camera. how to make it consistent?
asked Jul 12 '10 at 04:40 PM
Well you should probably change the width and height to .2, .2, because you're rendering a lot of it off screen with your X position at .8.
Using that method should make it resolution independent, if by resolution independent you mean it's the same percentage of the screen regardless of resolution.
However, a better way to do it might be to render that camera to a texture and render that texture on some geometry that has a fixed aspect ratio, so you don't have issues with rendering the game at different aspect ratios changing the aspect ratio of your interface controls.
answered Jul 12 '10 at 04:50 PM