I am also a little confused, how can both
Source from AngryBots for reference: #include "UnityCG.cginc"
The same way you can add a pair of Vector3's in Unity, graphics cards add side-by-side. The simplified line:
If you took out Time, but added a line below:
I don't know what the interlace pattern is, but http://IP.zw says the last two slots. If the interlace pattern was (10, 6, 0.1, 0.7), then http://IP.zw is (0.1, 0.7) and it would slide the texture 1/10th of a tile L/R and 70% of a tile U/D (based on the unwrap.)
answered Feb 24 '12 at 10:00 PM