Do this via code?

I found these directions, but I’m not familiar enough with Unity objects to know how to do this via c#.

1- Create a Plane game object. 2- Create a material of type Particle->Alpha Blended and use your image as a texture. 3- Scale down the created plane to the size suitable to your game.

1 is fine, 2 I don’t know how to do, 3 is fine. So basically, how do I create a “particle->Alpha blended” material via code?

Easiest way is to assign a Material to a public variable in the editor that already uses that Shader. Then assign it to your plane and just set renderer.material.mainTexture to your desired image.

You could also do it this way (don’t know the exact name of the shader right now…):

Material mat = new Material(Shader.Find("Particle/Alpha-Blended");
renderer.material = mat;
renderer.material.mainTexture = texture;