|
If I use @script ExecuteInEditMode() for a sort of "master" script that invokes other scripts, do I need to include this statement in these other scripts as well to have it run in edit mode?
(comments are locked)
|
|
No, ExecuteInEditMode just allows the events to work - Awake, Start, Update, etc etc. If your other scripts register with your master script in start, then in that case they will Great, thanks. I think this is the way to be able to store the models that I posted questions about. Rather than during runtime, I'm hoping I can make all the modifications via script during Edit mode, then save to prefabs. Though combining meshes appears to be a bit complex.
Jul 10 '10 at 11:35 PM
pickledzebra
(comments are locked)
|
