Is there any way to create a non-exclusive collider, which processes the event and then lets other colliders behind it process it too without having to use Raycast or access the mouse position?
Feb 22 '12 at 10:35 AM
Feb 22 '12 at 03:18 PM
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asked: Feb 22 '12 at 10:35 AM
Seen: 235 times
Last Updated: Feb 22 '12 at 03:18 PM
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