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Non-exclusive colliders

Is there any way to create a non-exclusive collider, which processes the event and then lets other colliders behind it process it too without having to use Raycast or access the mouse position?

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asked Feb 22 '12 at 10:35 AM

andresp gravatar image

andresp
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asked: Feb 22 '12 at 10:35 AM

Seen: 235 times

Last Updated: Feb 22 '12 at 03:18 PM