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Unity & QuadBuffer

I have read that Unity cannot currently use QuadBuffer technology. I would like to know if anyone knows if there is any development in that sense, maybe for Unity3? Thanks.

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asked Jul 09 '10 at 05:30 PM

Dam.Pete gravatar image

Dam.Pete
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3 answers: sort voted first

I've sent feedback here: http://feedback.unity3d.com/unity/all-categories/1/hot/active/3124--quad-buffer-stereo. Please vote for it if this is still giving you trouble, too!

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answered Apr 03 at 12:44 AM

dborel gravatar image

dborel
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Yes, In Unity 3d active, passive and anaglyph stereoscopy is possible without quadbuffer, I am working for active stereo since last six month and finally i succeed in stereoscopy.

john

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answered Sep 16 '10 at 12:41 PM

jonh gravatar image

jonh
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What did you do to achieve it? DualHead2Go?

Sep 16 '10 at 03:40 PM lowbloodsugar

How did you manage to keep the Unity rendering in sync with the 120Hz video signal? Or what hardware path/components do you use for your active stereo? It would be great if you could elaborate on that, thanks!

Sep 29 '10 at 12:39 PM Wolfram
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I don't know, but if you need this for 3d stereo rendering you might consider doing it in a different way using a Matrox DualHead 2 go or similar.

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answered Jul 10 '10 at 10:07 AM

StephanK gravatar image

StephanK
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I do need it for 3D stereo rendering, but I need active stereo. A Matrox DualHead is useful for passive stereo, so no go for me.

Jul 12 '10 at 05:52 PM Dam.Pete
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asked: Jul 09 '10 at 05:30 PM

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Last Updated: Apr 03 at 12:44 AM