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I have read that Unity cannot currently use QuadBuffer technology. I would like to know if anyone knows if there is any development in that sense, maybe for Unity3? Thanks.
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I've sent feedback here: http://feedback.unity3d.com/unity/all-categories/1/hot/active/3124--quad-buffer-stereo. Please vote for it if this is still giving you trouble, too!
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Yes, In Unity 3d active, passive and anaglyph stereoscopy is possible without quadbuffer, I am working for active stereo since last six month and finally i succeed in stereoscopy. john What did you do to achieve it? DualHead2Go?
Sep 16 '10 at 03:40 PM
lowbloodsugar
How did you manage to keep the Unity rendering in sync with the 120Hz video signal? Or what hardware path/components do you use for your active stereo? It would be great if you could elaborate on that, thanks!
Sep 29 '10 at 12:39 PM
Wolfram
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I don't know, but if you need this for 3d stereo rendering you might consider doing it in a different way using a Matrox DualHead 2 go or similar. I do need it for 3D stereo rendering, but I need active stereo. A Matrox DualHead is useful for passive stereo, so no go for me.
Jul 12 '10 at 05:52 PM
Dam.Pete
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