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I try th combine 15000 cube Meshes into one single Mesh. I do it like this:
After i did this, the cubes existed, and the cubes in the mesh should look the same. But they dont. Are there limitations how many objects you can combine in a single Mesh?
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Meshes in Unity cannot have more then 65536 vertices, because indices are 16 bit numbers internally. So, given that your cubes have 8 vertices each, you cannot have more then 8192 cubes in one mesh (does not matter if it is created using Mesh.CombineMeshes or by other means). Thanks again jonas! Perfect Answer!
Jul 09 '10 at 05:28 PM
Case23
I recently noticed I managed to create meshes in code with more than 100000 vertices each. I guess the limitation has been removed? (I'm using the latest unity 3 version btw)
Jan 08 at 01:52 PM
Steven 1
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It realy looks like there are limitations. I tryd to use two Meshes, which both only holds 10000 cube meshes, and now i can see much more, but still not all.