I have just recently started my internship for a small indy developer in Norway, and have been given the task of creating a prototype level for a future project. My experience is visual level design, and close to no scripting what so ever. I'm a major noob with scripting.
I need to figure out how to activate a particle effect with a contact/collision trigger. To be more precise, activate a water splash after hitting the water with the character. Anyone who can give me a hint on how to set up the script? Preferably in C#, but JS could also work since it's only a prototype project.
asked Jul 09 '10 at 08:17 AM
what you can do is place a trigger collider on the water (mesh of box) and instantiate a splash prefab (one shot particle emitter) at the point of contact. Also if the water is perfectly level like in a small lake you can set the exact height of the water, otherwise you'll need to use a raycast to fine the surface point e.g.
You can also do a 2nd splash which is smaller and use it with OnTriggerStay so it plays while the player stands in the water as well.
answered Jul 09 '10 at 09:33 AM