|
Hi! i need to use layerculldistances for better performance so i need to create some extra layers. Right now there are not many models in the scene but when i add more into their respective layers then will it cause any frame rate drop due to objects being rendered in lot of different layers? Thanks for reading!
(comments are locked)
|
|
@NOAA_Julien - Your link doesn't work. I personally don't think they do. I've been working with games that have over 100 layers, and nothing is affected, its merely a way to reference things, so I don't see how it would effect performance. Hope that helps Oliver - the duplicate must have been deleted. Removing that comment. I agree that they probably have no affect. All the code that uses layers does the check for layers regardless of whether you have 1 or 100, so there's no extra overhead for it to check and see that layer=1 vs layer=16.
Feb 17 '12 at 07:12 PM
Julien.Lynge
(comments are locked)
|
