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I have a GameObject that contains a child GameObject (which has the mesh information). Whenever I select the visible GameObject, the child is automatically selected, but I want the parent to be the one being selected. Why I'm doing that instead of directly using the child object is because I don't like the MeshFilter and MeshRenderer components being visible. The parent GameObject has none of those scripts. So, I want to hide information. If that isn't possible, is there a way to attach mesh information to a GameObject without using the MeshFilter component?
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