x


Make GameObject not selectable on Editor Mode

I have a GameObject that contains a child GameObject (which has the mesh information).

Whenever I select the visible GameObject, the child is automatically selected, but I want the parent to be the one being selected.

Why I'm doing that instead of directly using the child object is because I don't like the MeshFilter and MeshRenderer components being visible. The parent GameObject has none of those scripts. So, I want to hide information.

If that isn't possible, is there a way to attach mesh information to a GameObject without using the MeshFilter component?

alt text

more ▼

asked Feb 17 '12 at 05:59 AM

Veehmot gravatar image

Veehmot
376 14 18 25

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1672
x1359
x131

asked: Feb 17 '12 at 05:59 AM

Seen: 748 times

Last Updated: Feb 17 '12 at 05:59 AM