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Does Unity 3.5 support external version control systems in the free version?
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Yes! Actually since Unity 3.5, this feature is also included in the free version! You can activate it under "Edit"-> "Project settings"-> "Editor" Unity then does generate for all assets additional files with the ending ".meta", all you need to do is check those ".meta"-files in to your version-control-system as well. I am still not sure how to use this feature? I generally use git with unity by just setting up git init in the Assets folder, even without activating it!
Feb 14 '12 at 09:42 PM
ina
me too. documentation is inexistent on the differences between them settings...
Feb 15 '12 at 08:02 AM
Jean Fabre
Here is the actual link to the documentation. http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html Hmm, in the old documentation they told you what files to import and which not.
Feb 15 '12 at 11:51 AM
swisscoder
Well, it doesn't explain the differences, maybe I need this, maybe I don't... still not very sure... I guess it will be some trial and errors to find out...
Feb 16 '12 at 05:14 AM
Jean Fabre
lol. nice. Good idea asking a question that so many others will have just so we have something to point them to to prove that they did not do any research, and answering the question too. It's just like an FAQ (the "frequently asked questions" are often just "asked" by the writers of the FAQ to try to cover the bases)!
Feb 16 '12 at 05:21 AM
rabbitfang
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