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Hi there, I would like to do a relatively simple two-pass rendering in Unity. I'm used to use OpenGL, where I could setup a multi-pass rendering rather fastly. Unfortunately I'm kind of perturbed in Unity3D. Especially, I cannot find a simple example. What I want to do is
Problem is the output is totally wrong. I'm not even sure the first pass is done before the second. I set camera depth of camera1 to 0 and depth camera2 to 1, so they should be in order. Do I have to disable a camera, when the other camera is doing its rendering? How can I be sure that rendering is done in the right order so that the output is coherent? I can't find clear instructions or examples on that topic. I also looked into the ImageEffects, but it didn't help a lot. Thanks for any comment
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