Determine which managed class type maps to a runtime "class ID"

I am having an issue with trying to determine which managed class type is being stripped out of my build when using the “Stripping Level” player setting at “Strip Bytecode (iOS only)”.

This post on the forum sums up the issue:

http://forum.unity3d.com/threads/116167-Loading-particle-effects-via-iOS-asset-bundles?p=828224

What I really would like to know is how to use these errors such as “Could not produce class with ID 15” to correctly update my link.xml file without resorting to the guess and check method.

For anyone who finds this question, it looks like Unity finally added this list:

http://unity3d.com/support/documentation/Manual/ClassIDReference.html