Hi there, I have a simple in-game control mapping GUI that uses
to determine what key has been pressed. The problem is that it doesn't work with mouse input if I do, say, r.isMouse. It just returns "None". Also I don't have a clue how to make this work for joysticks. They're listed in http://unity3d.com/support/documentation/ScriptReference/KeyCode.html so there must be a way to figure out if the user pressed them?
did it this way now:
answered Feb 14 '12 at 01:28 PM