I understand the basics of lightmapping my scene and my meshs but my problem is that to obtain shadows on the terrain I must use light size 0. This means that my directional light doesn't determine where the shadows are being placed, so it seems there is a global light coming at a 45 degree angle onto my terrain that I cant get rid of.
So how can I remove that global light?
Answer by Ricardo
Jul 07, 2010 at 08:02 AM
If you're looking to get rid of the ambient light, you can find that in the panel that is displayed when you click on Edit > Render Settings.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Beast Lightmapping - No shadows when doing "Bake Selected"
How do I prevent the Ambient Light from influencing lightmap bakes?
Dynamic Shadows not working in deferred rendering using Single Lightmaps
T4M lightmap shadows with placing trees?
Shadows not showing up