Ambient light and lightmapping

I understand the basics of lightmapping my scene and my meshs but my problem is that to obtain shadows on the terrain I must use light size 0. This means that my directional light doesn't determine where the shadows are being placed, so it seems there is a global light coming at a 45 degree angle onto my terrain that I cant get rid of.

So how can I remove that global light?

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asked Jul 07 '10 at 05:43 AM

Tom E gravatar image

Tom E
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If you're looking to get rid of the ambient light, you can find that in the panel that is displayed when you click on Edit > Render Settings.

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answered Jul 07 '10 at 08:02 AM

Ricardo gravatar image

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asked: Jul 07 '10 at 05:43 AM

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Last Updated: Jul 18 '11 at 11:50 PM