I have a "Character" script and inside that, I have a "Attributes" class. What I want to do is to create a random number of characters, add their attributes (I have already create the algorithm for this), store those characters into an array and finally when I chose a character from a menu add him/her into the World by creating a new GameObject.
I'm not looking for a working code. I just want to hear different opinions and then decide what is the best way to achieve such thing.
Thank you for your time.