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fast forward physic vehicles

Hi, I developed a game race viewer MyGPViewer3D I'd like to implement a fast forward function, without altering physic behaviour of vehicles (a car which turns at 400 km/h isn't so stable) Is it possible in any way? Thanks in advance for suggestions

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asked Feb 10 '12 at 04:05 PM

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trumanita
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asked: Feb 10 '12 at 04:05 PM

Seen: 556 times

Last Updated: Feb 10 '12 at 04:05 PM