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Unity 3.5 Particle System - Eh?

So, I've downloaded Unity 3.5 and I'm messing around with the new particle system. And I honestly can't get to grips with it. For the life of me, I can't seem to get the particles to simulate in world space!

Is there any tutorials, or documentation about this new system that I can follow?

Would much appetite it, thanks!

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asked Feb 09 '12 at 11:43 PM

oliver-jones gravatar image

oliver-jones
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Did you find any tutorial for the new particle system? I'm finding it hard to deal with it, I'm used to the old one!

May 21 '12 at 01:49 PM C4sh

To be honest C4sh, I gave up in the end. The developers behind the particle system for Unity haven't even finished developing it yet, such as the collider control for the particles. I managed to get to grips by my self by creating simple particle systems such as a flame stream, and what not. Sorry I was no help

May 21 '12 at 01:54 PM oliver-jones

There is an interesting package on the asset store from Unity though. The only free one actually, so it's easy to find. You got pretty flames and some explosion.

May 21 '12 at 02:14 PM Berenger

Thanks for your comments!! I downloaded the free fire and explosions particle system and saw how they use it. So I'll use what they give with some modifications maybe. I think one of the basic things is to have a good texture material to work with and put a good "color through time" graadient that ends in "all alpha". That way the particles seem like fading.

Thanks a lot!

May 21 '12 at 02:53 PM C4sh
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In the Particle System Component on your GameObject, open the Particle System module and change Simulation Space to World. Easy-peasy.

You might want to check out these links: Particle System Reference, Particle System Modules.

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answered May 21 '12 at 02:32 PM

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asked: Feb 09 '12 at 11:43 PM

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Last Updated: May 21 '12 at 02:53 PM