I am wondering why HostData.ip is a string
The documentation is very thin on this, maybe I am missing something very important that would explain this?
Feb 09 '12 at 06:46 AM
It is stored in a array because there can be multiple IP's associated with one host.
Feb 10 '12 at 12:32 AM
Feb 09 '12 at 05:57 PM
Ok, It's actually describe more in details in the network connect help page: http://unity3d.com/support/documentation/ScriptReference/Network.Connect.html ( thanks to Alex Chouls for pointing this out to me )
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asked: Feb 09 '12 at 06:46 AM
Seen: 563 times
Last Updated: Feb 10 '12 at 06:39 AM
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