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Hi, I am wondering why HostData.ip is a string[] The documentation is very thin on this, maybe I am missing something very important that would explain this? Thanks, Jean
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It is stored in a array because there can be multiple IP's associated with one host. Ok, It's actually describe more in details in the network connect help page: http://unity3d.com/support/documentation/ScriptReference/Network.Connect.html ( thanks to Alex Chouls for pointing this out to me )
Feb 10 '12 at 06:39 AM
Jean Fabre
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