Disconnecting a specified client?

Hi.
Let’s say I’m server,
I’m waiting a verify information from connected players when they are connecting.
But it is not my client, probably a spam or hacker. How can I disconnect it from server?

I make a picture for it

alt text

Network.CloseConnection(); is what you are looking for.

Presuming you’re using Unity’s native networking, that is. If you’re running your own server that’s something else entirely, but for Unity the server knows all the IP addresses of all clients and can terminate connection to a specific IP address.

Sadly it’s not possible to disallow a client to connect to the server, you can only close a connection after it’s been made.