It seems like a weird request but it is quite necessary.
It is the Unity Web Player crashing on a web game. It happens to me that while it processes through a certain part of its loading process, it would crash 90% of the time, basically when it attempts to load a mass amount of data at the same time. Funny, that it happens when the game has a high load of players.
However, I can clearly assess that this crash is unnecessary and still operational. While I tried to run the same web game on a Windows XP SP3 PC, the game would still crash, the error report window would popup but the IE would NOT close on its own and I can keep using it until the end without further crash. Apparently, then, that the Windows 7 PC is closing the IE for me on the Unity Web Player crash, which is not the best move in this case - because even while it crashes, it did not actually 'crash'
Basically this is the concern:
1.)Windows XP - the application window would remain while the error report window pops up 2.)Windows 7 - the application automatically closes while the error report window pops up.
In such case, I wonder if the unity player has any way of preventing the IE (or any other browsers) from automatically closing after a Unity Web Player crash. Hopefully there are certain parameters that can work out this function, that while the Unity web Player crashes, it will not cause the plugin to close on its own.
Many thanks for the help!