I am building a game which currenlty played by 2 players in the same device. (i.e imagine chess)
Currently I want to enchance my implementation so the game can be played over the net. The easiest way to do that is to re-write all scenes with RPC calls. But I will end up having all my scenes duplicated with RPC (and not) mode.
So is it possible to keep the same set of scripts/code for both RPC and not, and somehow differnentiate at run time?
You can check the Network.peerType at runtime to determine if you need to send RPC or call a local function. I am not sure if this is the best solution...
answered Feb 07 '12 at 07:49 PM
The problem is how to have the same scene with the same game Object using RPC or standalone methods in ad-hoc mode.....
answered Feb 07 '12 at 09:38 PM