I made a primitive sphere with 42 faces (triangles) in another 3D application (Meshlab) and imported it into Unity.
The preview picture in the Inspector looks the same.
However, it reads 238 vertices, 80 triangles!
whoa... hold on there Unity. That doesn't even make mathematical sense for a regular polygon.
The issue is that I'm hitting the 65K ceiling a lot sooner than I think I should.
Help please?