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Mac OSX build from a Windows machine won't play on mac

Hi, I have a Win7 PC and built a version of my game for my brother's Mac OSX (using Universal platform). He downloaded, unzipped and tried to open the game but his computer did not respond. Could something be wrong with the build?

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asked Feb 02, 2012 at 01:33 AM

qgel86 gravatar image

qgel86
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2 answers: sort voted first

I know its a bit late, but just ran into this issue and after a bit of searching found out you need to zip up the mac build before transferring to your mac :/

Not sure if this is an issue on Unity's or Apple's end but whatever, it works.

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answered Oct 29, 2013 at 01:03 PM

gg67 gravatar image

gg67
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That didn't work for me.. still won't run

Jun 12 at 04:01 AM ev3d
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A windows PC cannot build a Mac project. It doesn't have xCode or apple's libraries.

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answered Jun 12 at 05:08 AM

screenname_taken gravatar image

screenname_taken
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What you are specifying is for the iOS build and not for Mac build. For creating a build for iOS you need to have XCode since Unity generates XCode project which you then need to build using the XCode. For Mac unity directly creates the standalone for Mac and does not require XCode or other Apple's libraries in order to build a Mac standalone.

Jun 12 at 05:36 AM HarshadK

Ah yeah. trying it now to see if i run into any trouble.

Jun 12 at 05:40 AM screenname_taken

Well now i feel dumb. All i had to do was make an OSX build in 64bit and it just plays on the mac. Absolutely nothing special needed.

Jun 12 at 06:22 AM screenname_taken
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asked: Feb 02, 2012 at 01:33 AM

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Last Updated: Jun 12 at 06:22 AM