Hi, I have a Win7 PC and built a version of my game for my brother's Mac OSX (using Universal platform). He downloaded, unzipped and tried to open the game but his computer did not respond. Could something be wrong with the build?
Answer by gg67
Oct 29, 2013 at 01:03 PM
I know its a bit late, but just ran into this issue and after a bit of searching found out you need to zip up the mac build before transferring to your mac :/
Not sure if this is an issue on Unity's or Apple's end but whatever, it works.
That didn't work for me.. still won't run
Answer by screenname_taken
Jun 12, 2014 at 05:08 AM
A windows PC cannot build a Mac project. It doesn't have xCode or apple's libraries.
What you are specifying is for the iOS build and not for Mac build. For creating a build for iOS you need to have XCode since Unity generates XCode project which you then need to build using the XCode. For Mac unity directly creates the standalone for Mac and does not require XCode or other Apple's libraries in order to build a Mac standalone.
Ah yeah. trying it now to see if i run into any trouble.
Well now i feel dumb. All i had to do was make an OSX build in 64bit and it just plays on the mac. Absolutely nothing special needed.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
7 People are following this question.
Models appear in Mac build but not in Windows built
Unity 3.5b6 building for OSX 10.5
Unity iOS: mixing windows AND mac development
Distribute terrain in zones
Corrupt Resolution Dialog Banner on Windows Standalone