We're a bunch of Game Development students trying to make a slotcar game in Unity3D. We've been working with Unity in less than a semester, but we're learning quickly! I'm just wondering if anyone has any good ideas for what we can use to.. well actually make the game. I've been looking into SplineControllers and iTween, but I'm not really sure it's going to work with our idea. Seeing as SplineController is'nt really curve-friendly, and iTween sets up a path and makes the object STICK to it. We want the car to go flying if it has to much speed through turns and such.
Basically, following a rail and the users control the speed of the car by the press of a button.
I'm sorry if this is a little vague!
Any help and suggestions is greatly appreciated!
I've never done such a thing, but here is what I would do :
Find a way to make a car driven by physic that follows a game object. (hard part) Make that game object stick to the path. (easy part)
That way, your car isn't really following the path as much as chasing something following the path. Should be smoother and more realistic. For a car driven by physic, if you don't have any idea how to do that, there is a car tutorial on the unity website.