|
I am making a title screen, but I can't make the 3d text appear like, immediately after the laser-show finishes, or make it zoom into view. 3d text goes through all objects, so I cannot just put a cube over it and put a timed object destructor on it. What can I do?
(comments are locked)
|
|
Easiest way I can think of:
Alternatively, set the textmesh's text to "" by default, then just get the textmesh component when your laser show finishes, and change the text to the right text Edit (since you changed your tags to guiText):
No OnGUI necessary dosen't work for some reason.
Jul 31 '10 at 09:24 PM
Not showing my name
Which part? Also, you're using a TextMesh on the object, and not another type of text renderer?
Jul 31 '10 at 09:33 PM
Mike 3
Expected ';'. add a semicolon at the end. Unexpected Token: Function Something about OnGUI.
Aug 03 '10 at 11:01 AM
Not showing my name
You may want to post the code then, sounds like it's nothing to do with my code
Aug 03 '10 at 11:15 AM
Mike 3
(comments are locked)
|
|
for 3d text to be occulted like any other surface : use this shader http://www.unifycommunity.com/wiki/index.php?title=3DText
(comments are locked)
|

You can make it really small and change the size of it after 3 seconds or have it fly in from off screen