I'm investigating Unity for future products for a major games publisher and I have a few questions about Unity. I'd like to see what the community's opinions are. Would any one be kind enough to offer some answers to my questions:
1) How hard is it to set up a build machine that monitors perforce submissions and can automatically build a version of your game?
2) How good is the source control integration? For example, are projects mergeable when more than one artist/programmer make changes that conflict. Are there any problems handling conflicts generally?
3) How easy is to add C/C++ code to a unity project for iOS, Xbox & PC platforms? This would be necessary to integrate 3rd party libraries.
Thanks, in advance, for any insight you can offer.