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Hello, I have my player GameObject, towing a chain of other objects using SpringJoints, all works well & good. They are flying in a pseudo-2D world, which is a finite size. When the player goes past a certain limit near the edges, I translate everything across to the other side, so it's like having a globe world - again, this works fine for the player. Trouble is, the towed objects don't seem to translate properly, and spend a few frames whizzing about as their spring joints readjust, so it looks a bit odd. The basic code is - Player (on FixedUpdate() ): Trailing objects: It's as if the spring joint is affecting the translation somehow. If anyone knows what's going on, I'd appreciate some advice! Thanks
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Well, I fixed it, but to be honest, I don't know why the first method didn't work. The fix is - If anyone can follow this up, I'd be very happy!
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