x


Exporting from Blender to Unity

Normally people are wondering why their models don't turn out properly when they transfer them from Blender to Unity, but i can't even get to that part. I've read some fourms and most of them say to use .blend or .fbx and presto, it's sent to Unity's assets, but could someone give me more detail on how to bring a model from Blender to Unity, cause whenever i save the file unity won't import it when i select mport Assets". I have the required versions of both programs, i just can't transfer.

more ▼

asked Jul 01 '10 at 03:34 PM

Nathan gravatar image

Nathan
1 1 1 1

Could you mark one of the answers as correct, so other people could see that? otherwise add more details about what exactly doesn't work for you.

Sep 13 '10 at 12:39 PM Paulius Liekis
(comments are locked)
10|3000 characters needed characters left

3 answers: sort voted first

http://answers.unity3d.com/questions/12803/blender-import-problems

Use version 2.49 as 2.5 is buggy.

Or export the file as some other format like 3DS

more ▼

answered Jul 01 '10 at 07:43 PM

spinaljack gravatar image

spinaljack
9.1k 18 31 91

the new version of blenders FBX works in unity

Jul 30 '10 at 11:34 PM 3dDude
(comments are locked)
10|3000 characters needed characters left

Usually I will check the surface normals of my model. I also usually, will pack my images in my blend file. then save to my "/myUnityProject/myAssetsfolder/" . 99 times out of a hundred everything goes well.

----Blenderversion 2.49xx ----Unity 2.61xx

more ▼

answered Jul 02 '10 at 07:42 PM

Maltus gravatar image

Maltus
268 9 15 22

(comments are locked)
10|3000 characters needed characters left

This doesn't work at all. import asset/selecting a blend file (I made sure it is 2.49!) just gives me a load of import settings and does nothing at all. All it creates among the assets is the list of settings. Changing anything there and clicking "apply" (which is where any sane implementation would start importing the blender scene) does nothing. Redoing the whole thing does nothing. Copying the .blend-file to the assets-folder as suggested does nothing. I tried various blend-files but unity still failed to import even a single one of them. Either there's some immensely obscure magical step missing in the procedure, or it just doesn't work.

more ▼

answered Jun 26 '12 at 09:27 AM

Forrest_Gimp gravatar image

Forrest_Gimp
87 1 4 6

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x3738
x972
x725

asked: Jul 01 '10 at 03:34 PM

Seen: 6970 times

Last Updated: Jun 26 '12 at 09:27 AM