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Plannig tool for 3D room

Hi, I want to make a floorplan drawing tool, to render the room afterwards. I want to be able to draw lines and place items like windows or doors on the plan. And once Im done I want to render these lines as walls on 3D view.

I have 3 questions:

1) What is the simplest way to make the planning tool ?

2) Should I use seperate scenes for the tool and the 3D rendered room ?

3) If I were to use seperate scenes, how can I pass data from scene#1 to scene#2 ?

Thanks

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asked Feb 01 '12 at 09:34 AM

yigitcan gravatar image

yigitcan
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Are you sure you want to use Unity for that? I guess I did not get it because it sounds to me like you are trying to create a modeling software.

Feb 01 '12 at 09:39 AM fafase

No im not exacly trying to create a modeling software. I just need to render a room based on a simple floorplan. I just need to draw some lines and get their relative length and positions so that I can draw 3d objects based on that information. Rest is soemthing else :)

Feb 01 '12 at 09:46 AM yigitcan

I'm working on something like this at the moment, but I doubt it's what you're thinking of.

Feb 01 '12 at 11:08 AM syclamoth

@syclamoth if you explain very briefly what you are working on, maybe could be helpful :)

I am leaning towards a new approach on this. I am planning to set a new camera, top-down, and click-drag -relase my mouse to create game objects with a fixed z depth. This would look like lines from the angle of the camera. And when I want to view in 3d maybe I ll just set a new camera that views the scene from different angle. Dont know if it s a good approach tho..

Feb 01 '12 at 11:37 AM yigitcan

What I'm making is an editor script, and it's for generating nice-looking buildings which then get baked and used as meshes. It uses a tile grid, and a lot of prefabs.

Feb 01 '12 at 11:38 AM syclamoth
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asked: Feb 01 '12 at 09:34 AM

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Last Updated: Feb 01 '12 at 11:44 AM