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To start with, I use Unity Pro 3.4.2 with Android Pro on OS X. I'm able to build my project for Android and deploy on the device, it works like a charm. I have also been able to create a java library that I want to use as a Unity plugin, create a java project in Eclipse that uses my library and the Unity project as a library. It works great and my calls from Unity to Java code does what's expected. The process of using the Unity project as a Java library with Eclipse involves a lot of hands-on steps with copying this and that, and is quite error prone, so I really want to just add my java library as a plugin to have a more streamlined process. Here comes the problem: As soon as I add any java-code to Assets/Plugins/Android the build fails with an ArgumentException and the console saying "An empty file name is not valid". Details:
Anyone recognizes this and/or have an idea of what's causing the build to fail? As a side note, I have problems with configuring the Keystore in Unity, I don't know if it's related but I seem to be able to build and deploy a "clean" project anyway… Thanks! FYI, I'm a complete rookie with Android development, and hence, with Unity Android development as well...
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If You have integrated any plugins related iOS. Remove them for Android Build. And it will work fine.
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Hi! I have a similar issue. I had 5 prefab and when i wanted to select one unity selected me the five of them. I got this error once ArgumentException: An empty file name is not valid. I dont know why it happened. My solution, i entered to the folder where i had my prefabs (throw windows ex: c:/yourProyect/Assets/PrefabFolder and simply rename them and now works fine. Hope this help you!
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