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Well I am using Maya's thirty day trial, and encountered a problem. Any curved surface I scale does not render when imported in unity. Any ideas?
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I haven't used maya to import to unity but my 'Instict' says to check a couple of things.
Well for some reason it will not let me convert them, do you have an email I could send you the file at?
Jul 01 '10 at 06:41 PM
jack 1
Sorry but i haven't got Maya at my workstation. ? when maya doesn't do something it prints a message at the command bar (bottom left or right). Are you at object mode? Go to object mode delete history and it should work ...
Jul 01 '10 at 09:24 PM
alexnode
It just said that I had no objects selected even after I selected everything.
Jul 02 '10 at 04:10 AM
jack 1
Hmm that's weird...did it say that "no valid items selected" ?it can be loads of things. If you right click on top of model does it says that it has edges and faces (polygons) or that it has isoparms surface point etc (nurbs). if it is nurbs it should be straight forward to convert it to polygons, you have to right click on your model and be sure that it is in object mode and then modify/convert nurbs to polygons ... click on the circle next to the command so you can select the options of the conversion.
Jul 02 '10 at 09:00 AM
alexnode
If not and your model is polygons go On your viewport menu in maya go to shading and check backface culling. is everything displayed correctly?are there any faces facing the other way. And just make sure that before you do anything go to edit/delete all by type/ history.
Jul 02 '10 at 09:09 AM
alexnode
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Get a serial number, and I believe it'll be okay, trial is really bad when importing to unity.
BTW tried your game, noticed an error, if you kill yourself it gives your team a point.