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I've been working with Colliders and event scripts in Unity for the last few days and I've been doing a bit of tinkering with colliders/rigid bodies attached to some default spheres. I'm having problems with the colliders moving offset from the spheres sometime after I've done a test run. It doesn't seem to happen every time, but then I'll notice some of the spheres stopping before they hit my floor collider and when I stop and go back into the scene view, my collider area has been offset from the actual sphere. The center still shows 0,0,0 and size is set to 1. I'm not moving the collider myself, but the spheres do fall to the floor during the test. Thanks!
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Shot in the dark :
About falling to the floor during the test it's because useGravity is ticked - untick it.
If you've 2 objects with 2 colliders which collide each self without actually moving them, it'll "punch" each other.