x


Profiler Alpha Mobile

I am developing application for android and iOS (Mobile)

I know that mobile devices have a difficult time rendering transparent textures (alpha). while running my application in the profiler i noticed that "Render.OpaqueGeometry" was at 50% of Render work and time was at 3.6 ms. i have tweaked the application and got this down to 25% and average 1.8 Time ms. Is this a good value ? or do i need to look at greater optimisation ?

http://postimage.org/image/mg28bcg13/

more ▼

asked Jan 29 '12 at 03:36 PM

amcneilly gravatar image

amcneilly
31 6 8 9

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x2487
x1966
x663
x413
x155

asked: Jan 29 '12 at 03:36 PM

Seen: 650 times

Last Updated: Jan 29 '12 at 03:36 PM