Hello everybody! I am currently struggling with an issue in Unity Iphone.
I have a floor that is semi-transparent. I assigned a "Particles/Alpha Blended" shader to it. Now, i need to project a blob shadow on this floor. If i assign an "Iphone Only/Lightmapped" shader to it, everything works. But as soon as i revert to "Particles/Alpha Blended" (necessary to have a transparent material) the blob shadow disappears.
How can i therefore project a blob shadow on a transparent (alpha blended) material?
Also, is the "Alpha blended" material a good way to manually set alpha transparency, or is there a more efficient way to do so?
Thanks in advance, Fede
asked Jun 30 '10 at 04:24 PM