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Hello everybody! I am currently struggling with an issue in Unity Iphone. I have a floor that is semi-transparent. I assigned a "Particles/Alpha Blended" shader to it. Now, i need to project a blob shadow on this floor. If i assign an "Iphone Only/Lightmapped" shader to it, everything works. But as soon as i revert to "Particles/Alpha Blended" (necessary to have a transparent material) the blob shadow disappears. How can i therefore project a blob shadow on a transparent (alpha blended) material? Also, is the "Alpha blended" material a good way to manually set alpha transparency, or is there a more efficient way to do so? Thanks in advance, Fede
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I'm running into the same thing myself. Blob shadow doesn't show on things with the iPhone/Transparent/Vertex Color shader. I still haven't found a fix for it yet.