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Unity iphone: blob shadow projected on shader with alpha

Hello everybody! I am currently struggling with an issue in Unity Iphone.

I have a floor that is semi-transparent. I assigned a "Particles/Alpha Blended" shader to it. Now, i need to project a blob shadow on this floor. If i assign an "Iphone Only/Lightmapped" shader to it, everything works. But as soon as i revert to "Particles/Alpha Blended" (necessary to have a transparent material) the blob shadow disappears.

How can i therefore project a blob shadow on a transparent (alpha blended) material?

Also, is the "Alpha blended" material a good way to manually set alpha transparency, or is there a more efficient way to do so?

Thanks in advance, Fede

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asked Jun 30 '10 at 04:24 PM

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Fede
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I'm running into the same thing myself. Blob shadow doesn't show on things with the iPhone/Transparent/Vertex Color shader. I still haven't found a fix for it yet.

Aug 21 '10 at 12:49 AM franktinsley
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asked: Jun 30 '10 at 04:24 PM

Seen: 2634 times

Last Updated: Jun 30 '10 at 04:24 PM