I always wondered what the default way is to playback audio Sound Effects, because my current way seems kinda overly complicated.
Here is how I do it currently:
I have a GameObject, with an AUDIO.js script. I link every AUDIO source from the scene in there like that:
And I set up the Update function like that:
So when I want to play the Audiofile from any script I just write:
This seems like such a hassle and completely counter intuitive. Is there a more straight forward way of being able to play any Audio Source in the scene, from any script?
I really appreciate your help.
whi you don'y use "onCollisionEnter" function?is must fast.check the guide.