Hi
Is the Terrain in Unity specially optimized compared to an ordinary mesh of the same size and detail? Following on from that, if I flattened an area of the terrain and imported a mesh of a mountain to sit on that flattened area, would I be incurring any extra overhead.
I'm assuming that where there are perfectly flat areas of terrain, Unity uses the minimum amount of tris to cover it, rather than a fixed resolution of tris all over... is this correct?
Thanks
Steve