I'm trying to get a bit of code working that if a condition is met, it sets a material to a gameobject and if it is not met, it sets a different material. The code I have at the moment is:
However, this returns the error 'Type System.Type does not support slicing'. Can anyone point me in the right direction? (I have set the materials in the inspector).
needs to be
like you named the variable up top
answered Jun 29 '10 at 08:40 PM