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Camera projection

Hi: im working on a car simulation game, i have a camera facing backwards so that i can have the rear view mirror effect, now...i want to project the camera with another silohuette rather than the standard rectangle shape....anybody has done something similar before? What can i do?

Thanks a lot for your help!

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asked Jan 26 '12 at 02:29 AM

krlozadan gravatar image

krlozadan
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You can't really do that. However, if you want to draw the result of the camera on an odd-shaped silhouette instead of a rectangle, you can use a render texture attached to an odd-shaped mesh. This requires Unity Pro.

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answered Jan 26 '12 at 02:33 AM

syclamoth gravatar image

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You mean i have to model an odd-shaped mesh and then use some of the faces to project it on to it?
what do you mean by render texture?

Jan 26 '12 at 07:17 AM krlozadan
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asked: Jan 26 '12 at 02:29 AM

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Last Updated: Jan 26 '12 at 07:17 AM