|
Hi: im working on a car simulation game, i have a camera facing backwards so that i can have the rear view mirror effect, now...i want to project the camera with another silohuette rather than the standard rectangle shape....anybody has done something similar before? What can i do? Thanks a lot for your help!
(comments are locked)
|
|
You can't really do that. However, if you want to draw the result of the camera on an odd-shaped silhouette instead of a rectangle, you can use a render texture attached to an odd-shaped mesh. This requires Unity Pro. You mean i have to model an odd-shaped mesh and then use some of the faces to project it on to it?
Jan 26 '12 at 07:17 AM
krlozadan
(comments are locked)
|
