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I try to calculate if a GameObject is in Field of View of my Camera. Edit: Becouse if not i want to disable the MeshRenderer of the GameObject. Is there a buld in function i didnt find till now? Right now im using this code snippet which looks to work right. But im not sure.
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You can just use this: Perfect! Thank you!
Jun 29 '10 at 11:39 AM
Case23
I cheered to fast. I have a little problem. After i disable the rendere. I, not able to Enable it again, because after that renderer.isVisible is always false.
Jun 29 '10 at 12:08 PM
Case23
Why do you need to disable the renderer if it's out of view again? it's not being rendered
Jun 29 '10 at 12:10 PM
Mike 3
Ahhh! If the renderer is not vissible it will not be rendered at all? So i can use isVisible only for my calculations? I testet it and it look that it works in this way!
Jun 29 '10 at 12:15 PM
Case23
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There's an option to stop animations if the object is not in view http://unity3d.com/support/documentation/ScriptReference/Animation-animateOnlyIfVisible.html Sorry I sayd the wrong thing. I dont use the Animation Class from Unity, instead i using the iTween library. Also i want to disable the MeshRenderer on the GameObjects not in view.
Jun 29 '10 at 10:50 AM
Case23
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