x


Creating pixelperfect backgrounds for a 2d Game

Hey all,

Apologies in advance for my complete noobness - I am very new to Unity (but loving it!)

As you can tell from the Title, I am playing around with a 2d game. I can get pixelperfect sprites, but wanted to ask what the best way was to create backgrounds/tiles for my game? Is it better to produce the entire level for example in a paint program and then import it as an image? Or is there a way to implement a tile system like Tiled, Ogmo etc.

Thanks in advance :)

Pixelmoon

more ▼

asked Jan 25 '12 at 12:19 PM

Pixelmoon gravatar image

Pixelmoon
1 1 1 1

(comments are locked)
10|3000 characters needed characters left

2 answers: sort voted first

You could try skyboxes for your background which is simply a series of images you can create in any paint program.

more ▼

answered Jan 25 '12 at 03:29 PM

aliakbo gravatar image

aliakbo
180 10 14 18

(comments are locked)
10|3000 characters needed characters left

Personally I just do all my backgrounds and textures in photoshop and import them into unity where i then apply a collision box.

more ▼

answered Jan 25 '12 at 03:26 PM

OutRage_Studios gravatar image

OutRage_Studios
41 2 2 4

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1071
x172
x34
x14

asked: Jan 25 '12 at 12:19 PM

Seen: 1182 times

Last Updated: Jan 25 '12 at 03:36 PM