Apologies in advance for my complete noobness - I am very new to Unity (but loving it!)
As you can tell from the Title, I am playing around with a 2d game. I can get pixelperfect sprites, but wanted to ask what the best way was to create backgrounds/tiles for my game? Is it better to produce the entire level for example in a paint program and then import it as an image? Or is there a way to implement a tile system like Tiled, Ogmo etc.
Thanks in advance :)
Personally I just do all my backgrounds and textures in photoshop and import them into unity where i then apply a collision box.
answered Jan 25 '12 at 03:26 PM