All I want is for my character to be able to go inside an object as if it wasn't there, but i still want the gui to show up .onCollision?
Is this Possible?
My script is:
It sounds like you probably want the object your character is walking into to be a trigger rather than a collider.
Quoting the BoxCollider page of the Reference Manual
Then you just use
answered Jun 29 '10 at 06:05 AM
The thing that comes to mind first is setting the collision to be a trigger.
So instead of:
It would be:
On the gameobject that contains the collider, make just the Is Trigger box is checked.
EDIT: Looks like a reply was posted while I was typing. I'll leave this up here incase it is still useful.
answered Jun 29 '10 at 06:06 AM