# Limiting rotatioal speed for targeting

 0 Hello, I'm trying to get an enemy to have a limited rotational speed so that the accuracy of the enemy isn't always perfect. as of right now I'm using the following code to target the player.`transform.LookAt(target);`The Problem with this is the enemy is always looking at the player so the only way to make it miss is by moving faster than the projectile. I'm new to coding so I'm not even really sure where to begin. Bellow is all the code, don't be surprised if their are mistakes. ``````var target : Transform; // The player ``````var safeDistance = 3000; //How close the player can getvar Pulse : Rigidbody;public var Clone;private var ReadyToFire : boolean = true;function Update(){//look at the targettransform.LookAt(target);//check how close the player isvar distanceToPlayer = Vector3.Distance(this.transform.position, target.transform.position);// this checks to see if the player is too close then runs the fire functionif(distanceToPlayer <= safeDistance) ``````{ PAUSE(); } ``````}function PAUSE(){if(ReadyToFire){ `````` ReadyToFire = false; Fire(); resetReadyToFire(); ``````}}function resetReadyToFire(){yield WaitForSeconds(1);ReadyToFire = true;}//fire functionfunction Fire(){//projectile codevar Clone : Rigidbody = Instantiate(Pulse, transform.position, transform.rotation);} more ▼ asked Jan 24 '12 at 11:32 PM GHZ 1 ● 1 ● 1 add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

 0 Here's an easy rotation mechanism for rotating around based on a maxspeed: `````` var maxAngularSpeedDegrees : float; function RotateTowardsTarget(target : Transform) { targetRot = Quaternion.LookRotation( target.position - transform.position); transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRot , maxAngularSpeedDegrees * Time.deltaTime); } `````` more ▼ answered Jan 24 '12 at 11:48 PM Peter G 15k ● 16 ● 44 ● 136 Thank you so much, That works great. Jan 25 '12 at 08:54 PM GHZ add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

By Email:

Topics:

x2170
x357
x134

asked: Jan 24 '12 at 11:32 PM

Seen: 348 times

Last Updated: Jan 25 '12 at 08:54 PM