|
Hello, I'm trying to create a rpc within unity c# here is what I'm trying to send networkView.RPC("Die", RPCMode.All,10,viewID) this is for a health system of sorts but I'm lost on this. I'm still a bit "effy" with c# so how would I do something like that? It gets the networkid of the player whose health is 0 they send an RPC to destroy the object within the network. Please help. Thanks!
(comments are locked)
|
